AI Insights · Timothy · April 2024
Top 5 Boxing Games Performance in Uruguay, Q1 2024
Discover the performance trends of the top 5 boxing games on a unified platform in Uruguay during Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 boxing games in Uruguay showed varied performance metrics on a unified platform, combining both iOS and Android data. Here’s an overview based on data from Sensor Tower.
Boxing Star: Real Boxing Fight saw fluctuations in its weekly revenue, peaking at approximately $125 in the final week of February. Downloads spiked to 250 in the same period, with active users reaching 678. The game experienced a notable increase in active users and revenue towards the end of the quarter.
Real Boxing 2 displayed consistent performance with a steady increase in weekly downloads, peaking at 476 in mid-March. Weekly revenue also showed a gradual rise, reaching $28 by the end of March. Active users increased steadily, reaching 734 in the last week of the quarter.
WWE Mayhem had a notable increase in weekly downloads, peaking at 81 by the last week of March. Revenue experienced a significant jump to $51 in mid-February. Active users also rose steadily, reaching 164 by the end of the quarter.
Real Boxing: KO Fight Club showed a steady trend in both weekly downloads and active users. Downloads peaked at 93 in mid-March, while active users reached 142 during the same period. Revenue remained relatively stable, peaking at $48 in late January.
EA SPORTS™ UFC® 2 experienced a peak in weekly downloads at 636 in mid-February and maintained high active user numbers, reaching 901 by the end of March. Revenue showed a significant peak of $49 in early March.
For more detailed insights and data, visit Sensor Tower.